Christian Rucki

Technical Game Designer

Driven game developer constantly building projects in Unity and Unreal Engine. Passionate about game design, computer programming, MMORPG's, esports, tabletop games, American Football, golf, and much more!

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Christian Rucki Self Portrait

Projects

Professional Projects

Minimo

Contributor • Spring 2026 - Current

Designed to capture the excitement of MMO's within only a 30 minute playsession. Minimo throws hundreds of players into a shared world for a fast, unpredictable roguelike adventure.

Unity C# Encounter Design System Design QA Playtesting

Odyssey - Echoes of Ithaca

Project Director • Fall 2025 - Spring 2026

A fast-paced top-down roguelike inspired by Supergiant Games' "Hades" & The Odyssey.

Unreal Blueprints Networked Co-op UI/UX Systems Design Level Design Project Management

Aftershock Response Manager

Junior Software Engineer • Spring 2025 - Fall 2025

Technical training simulation designed to prepare emergency responders for managing earthquakes and aftershocks in metropolitan areas.

Unity C# Real Life Data Mapping Search Algorithims Build Engineering

Educational Projects

Robo Rummager

Gameplay Programmer • Fall 2023

First person looter-shooter with an emphasis on resource management and base building mechanics.

Unity C# AI Enemies Interactive Tutorial Combat Systems State Machines

Ratsketball

Game Designer • Spring 2024

Arcade style, physics-based sports game where you can beat up the opposing team or out score them to win.

Unity C# Procedural Animation Physics Based Character Controllers Project Management

Eat Your Damn Vegetables

Gameplay Programmer • Spring 2023

Game jam project where the player must run from their parents to avoid being fed vegetables.

Unity C# Game Jam Enemy AI UI/UX State Machines

Mario Kart Game Scene

Project Lead • Winter 2023

Recreation of the "Animal Crossing" track and game mechanics from Mario Kart Deluxe.

Unity C# 3D Modeling VFX Character Contollers (Racing) Project Management

Education

B.S. Computer Animation and Game Development

California State University, Chico

May 2024
  • Focused on gameplay programming, systems design, and project management while utilizing Unity (C#) to bring game ideas to life. Learned through hands-on team collaborations, refining mechanics and solving technical challenges under an agile development methodology.
  • Served as an officer in the Computer Graphics Club, fostering a collaborative game development community by organizing and leading weekly meetings, coordinating game jams, and hosting social and professional development events.
  • Contributed to the Computer Animation and Game Development program as a student employee, supporting academic success and program outreach by tutoring peers, evaluating student work as a grader, and representing the program as an ambassador.

Technical Skills

Unity Unity Unreal Unreal Godot Godot C# CSharp C++ CPP Unreal Blueprints Blueprints GDScript GDScript Python Python LUA LUA HTML/CSS HTML/CSS Github Github Diversion Diversion Blender Blender Maya Maya Photoshop Photoshop Figma Figma Jira Jira Trello Trello Steamworks Steam