Minimo
Contributor • Spring 2026 - Current
Designed to capture the excitement of MMO's within only a 30 minute playsession. Minimo throws hundreds of players into a shared world for a fast, unpredictable roguelike adventure.
Technical Game Designer
Driven game developer constantly building projects in Unity and Unreal Engine. Passionate about game design, computer programming, MMORPG's, esports, tabletop games, American Football, golf, and much more!
Designed to capture the excitement of MMO's within only a 30 minute playsession. Minimo throws hundreds of players into a shared world for a fast, unpredictable roguelike adventure.
A fast-paced top-down roguelike inspired by Supergiant Games' "Hades" & The Odyssey.
Technical training simulation designed to prepare emergency responders for managing earthquakes and aftershocks in metropolitan areas.
First person looter-shooter with an emphasis on resource management and base building mechanics.
Arcade style, physics-based sports game where you can beat up the opposing team or out score them to win.
Game jam project where the player must run from their parents to avoid being fed vegetables.
Recreation of the "Animal Crossing" track and game mechanics from Mario Kart Deluxe.
Unreal
C#
C++
Unreal Blueprints
Python
LUA
HTML/CSS
Github
Diversion
Blender
Maya
Photoshop
Figma
Jira
Trello
Steamworks